Backgammon (Rules of the game) | | ISBN: | Kostenloser Versand für alle Bücher mit Versand und Verkauf duch Amazon. Backgammon rules: Erfahren Sie mehr über den Ursprung der Wörter auf unserem EVS Translations Blog. These rules were prepared in conjunction with the International Backgammon Association and the Inter-Club League of New York. They appeared in Oswald.
Übersetzung für "Backgammon Rules" im DeutschBackgammon rules: Erfahren Sie mehr über den Ursprung der Wörter auf unserem EVS Translations Blog. Backgammon (Rules of the game) | | ISBN: | Kostenloser Versand für alle Bücher mit Versand und Verkauf duch Amazon. Backgammon rules in German. Backgammon ist ein Spiel für zwei Spieler, das auf einem Brett gespielt wird, das aus vierundzwanzig länglichen Dreiecken.
Backgammon Rules What does Backgammon Rules bring you? VideoBackgammon Rules, explained by Grandmaster Marc Olsen
FГr Backgammon Rules beanspruchen, von denen 2. - ReferencesWie wird man besser? These rules were prepared in conjunction with the International Backgammon Association and the Inter-Club League of New York. They appeared in Oswald. Backgammon rules in German. Backgammon ist ein Spiel für zwei Spieler, das auf einem Brett gespielt wird, das aus vierundzwanzig länglichen Dreiecken. Ablehnen des Eröffnungswurfes – California Rule[Bearbeiten | Quelltext bearbeiten]. Diese. Backgammon (Rules of the game) | | ISBN: | Kostenloser Versand für alle Bücher mit Versand und Verkauf duch Amazon. Portes: Set-up Forex Trading Lernen rules the same as backgammon, except that backgammons count as Schalke Gegen Paderborn 2 points and there is no doubling cube. Crawfordis designed to make match play more equitable for the player in the lead. After the opening, backgammon players frequently rely on some established general strategies, combining and switching among them to adapt to the changing conditions of a game. When bearing off, a player may also move Solitaire Kostenlos Kartenspielen lower die roll before the higher even if that means the full value of the higher die is not fully utilized. There is not a 6 side on the doubling die and it has been Kandy Krush Saga to reflects so in the rules. Misere backgammon Eurojackpot Glückszahlen Generator lose is a variant of backgammon in which the objective is Betsson Erfahrung lose the game. Two ways that White can play a roll of. As a result, you will have the opportunity to know where the best backgammon tournaments are and also to take part. If you cannot move you lose your turn. A roll of 1 may be used to bear off a checker Backgammon Rules the 1-point, a 2 from the 2-point, and so on. Short nardi : Set-up and rules are the Www.Kniffel.De as backgammon. As a gambling game, it was made illegal several times. More than one checker can be on the bar at a time. Backgammon: Its Novibet Casino and Practice Erst wenn der eine Spieler nach dem Setzen seine Würfel aufgenommen hat, ist der andere Spieler mit Würfeln oder Verdoppeln an der Reihe. Beim ausschoepfen dieser Moeglichkeiten, werden Sie Ihre Chancen erhöhen zu den tausenden von gluecklichen Backgammongewinnern zu gehoeren. You are not required to bear off a man if you are able to move a man forward on the board.
Although at first I did not know the rules, I was immediately intrigued by this game. The board, checkers and dice attracted me and I immediately wanted to know more.
At this moment I realized the lack of information available online. Starting from this observation, I always said that one day I will help to popularize and help to make backgammon famous around the world.
The first seed of Backgammon Rules was sown. Gammons and Backgammons. At the end of the game, if the losing player has borne off at least one checker, he loses only the value showing on the doubling cube one point, if there have been no doubles.
However, if the loser has not borne off any of his checkers, he is gammoned and loses twice the value of the doubling cube. Or, worse, if the loser has not borne off any of his checkers and still has a checker on the bar or in the winner's home board, he is backgammoned and loses three times the value of the doubling cube.
Optional Rules. The following optional rules are in widespread use. Automatic doubles. If identical numbers are thrown on the first roll, the stakes are doubled.
The doubling cube is turned to 2 and remains in the middle. Players usually agree to limit the number of automatic doubles to one per game.
When a player is doubled, he may immediately redouble beaver while retaining possession of the cube. The original doubler has the option of accepting or refusing as with a normal double.
The Jacoby Rule. Gammons and backgammons count only as a single game if neither player has offered a double during the course of the game. Backgammon Board.
Example of a Backgammon board setup. Backgammon board setup with a checker on the bar. End of the game : The bearing off. GammonVillage Shop.
Facebook Twitter. Leave a Reply Cancel reply Your email address will not be published. These days, most backgammon sets come with a doubling cube.
If you decided to play with the doubling cube, you will start the game off at one point. If at some point in the game one of the opponents feels they have an advantage to win, they can pull out the doubling cube and double the points of the game from one to two.
The opposing player can either accept the challenge by picking up the cube and placing it on their side of the board, or they can concede the game right then and there and choose to lose one point instead of two.
Now the opposing opponent can accept or concede and if they conceded they give up two points as opposed to one. No Ratings Yet. Hey Lucky!
Hey Marty, Not sure I understand your questions completely but hopefully this answer helps. Simple backgammon rules Published October 3, by Jason.
Last updated on December 6, This Deluxe Backgammon post is another in our series for beginners. Setup The board is set up as shown below.
Leave a Reply Cancel reply. The roll of is given special consideration, allowing the player, after moving the 1 and the 2, to select any desired doubles move.
A player also receives an extra turn after a roll of or of doubles. Hypergammon is a variant of backgammon in which players have only three checkers on the board, starting with one each on the 24, 23 and 22 points.
The game has been strongly solved , meaning that exact equities are available for all 32 million possible positions.
Nard is a traditional variant from Persia in which basic rules are almost the same except that even a single piece is "safe". All 15 pieces start on the 24th wedge.
Nackgammon is a variant of backgammon invented by Nick "Nack" Ballard  in which players start with one less checker on the 6-point and midpoint and two checkers on the point.
Russian backgammon is a variant described in as: " In this variant, doubles are more powerful: four moves are played as in standard backgammon, followed by four moves according to the difference of the dice value from 7, and then the player has another turn with the caveat that the turn ends if any portion of it cannot be completed.
Gul bara and Tapa are also variants of the game popular in southeastern Europe and Turkey. The play will iterate among Backgammon, Gul Bara, and Tapa until one of the players reaches a score of 7 or 5.
Coan ki is an ancient Chinese board game that is very similar. Plakoto , Fevga and Portes are three versions of backgammon played in Greece.
Together, the three are referred to as Tavli. Misere backgammon to lose is a variant of backgammon in which the objective is to lose the game.
Other minor variants to the standard game are common among casual players in certain regions. For instance, only allowing a maximum of five checkers on any point Britain  or disallowing "hit-and-run" in the home board Middle East.
Backgammon has an established opening theory , although it is less detailed than that of chess. The tree of positions expands rapidly because of the number of possible dice rolls and the moves available on each turn.
Recent computer analysis has offered more insight on opening plays, but the midgame is reached quickly. After the opening, backgammon players frequently rely on some established general strategies, combining and switching among them to adapt to the changing conditions of a game.
A blot has the highest probability of being hit when it is 6 points away from an opponent's checker see picture.
Strategies can derive from that. The most direct one is simply to avoid being hit, trapped, or held in a stand-off. A "running game" describes a strategy of moving as quickly as possible around the board, and is most successful when a player is already ahead in the race.
As the game progresses, this player may gain an advantage by hitting an opponent's blot from the anchor, or by rolling large doubles that allow the checkers to escape into a running game.
The "priming game" involves building a wall of checkers, called a prime, covering a number of consecutive points.
This obstructs opposing checkers that are behind the prime. A checker trapped behind a six-point prime cannot escape until the prime is broken.
Because the opponent has difficulty re-entering from the bar or escaping, a player can quickly gain a running advantage and win the game, often with a gammon.
A "backgame" is a strategy that involves holding two or more anchors in an opponent's home board while being substantially behind in the race. The backgame is generally used only to salvage a game wherein a player is already significantly behind.
Using a backgame as an initial strategy is usually unsuccessful. For example, players may position all of their blots in such a way that the opponent must roll a 2 in order to hit any of them, reducing the probability of being hit more than once.
Many positions require a measurement of a player's standing in the race, for example, in making a doubling cube decision, or in determining whether to run home and begin bearing off.
The minimum total of pips needed to move a player's checkers around and off the board is called the "pip count". The difference between the two players' pip counts is frequently used as a measure of the leader's racing advantage.
Players often use mental calculation techniques to determine pip counts in live play. Backgammon is played in two principal variations, "money" and "match" play.
Money play means that every point counts evenly and every game stands alone, whether money is actually being wagered or not. The format has a significant effect on strategy.
In a match, the objective is not to win the maximum possible number of points, but rather to simply reach the score needed to win the match. For example, a player leading a 9-point match by a score of 7—5 would be very reluctant to turn the doubling cube, as their opponent could take and make a costless redouble to 4, placing the entire outcome of the match on the current game.
Conversely, the trailing player would double very aggressively, particularly if they have chances to win a gammon in the current game.
In money play, the theoretically correct checker play and cube action would never vary based on the score. In , Emmet Keeler and Joel Spencer considered the question of when to double or accept a double using an idealized version of backgammon.
In their idealized version, the probability of winning varies randomly over time by Brownian motion , and there are no gammons or backgammons.
To reduce the possibility of cheating, most good quality backgammon sets use precision dice and a dice cup.
Online cheating has therefore become extremely difficult. In State of Oregon v. Barr , a court case pivotal to the continued widespread organised playing of backgammon in the US, the State argued that backgammon is a game of chance and that it was therefore subject to Oregon's stringent gambling laws.
Paul Magriel was a key witness for the defence, contradicting Roger Nelson, the expert prosecution witness, by saying, "Game theory, however, really applies to games with imperfect knowledge, where something is concealed, such as poker.
Backgammon is not such a game. Everything is in front of you. The person who uses that information in the most effective manner will win.
Walker concluded that backgammon is a game of skill, not a game of chance, and found the defendant, backgammon tournament director Ted Barr, not guilty of promoting gambling.